# 11th International GamiFIN conference

On March 15, 2027, the academic community will gather for GamiFIN 2027 in Pyhä, Finland. The conference covers research topics in design, Education &amp; Learning and Business, Economics &amp; Management. For submissions, the next milestone is the submission deadline on October 26, 2026.

**Type**: Conference
**Status**: ACTIVE
**Verified On**: 1st July, 2026

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## ⏱ Critical Deadline
> **Submission Deadline: 26th October, 2026**
> > *(90 days remaining)*
> 
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## 📍 Event Information
- **Mode**: In Person
- **Location**: Finland
- **Field**: Interdisciplinary
- **Date**: March 15-19, 2027
- **Official Website**: [https://gamifinconference.com/call-for-papers-2027/](https://gamifinconference.com/call-for-papers-2027/?utm_source=callforpaper.org)

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## 📝 Call for Papers Description

<p><a href="https://callforpaper.org/categories/conomie" title="Browse  call for papers" rel="follow" aria-label="View more  call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors"></a>11th Annual International GamiFIN <a href="https://callforpaper.org/categories/conference-1" title="Browse Conference call for papers" rel="follow" aria-label="View more Conference call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">Conference</a> 2027
<br>March 15-19 – Pyhä, Lapland, Finland.
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<br>GamiFIN will again be held in the snowy and magical Lapland of Finland!
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<br>GamiFIN 2027 conference welcomes several types of submissions, including <a href="https://callforpaper.org/categories/workshop-1" title="Browse workshop call for papers" rel="follow" aria-label="View more workshop call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">workshop</a> proposals and doctoral consortium <a href="https://callforpaper.org/categories/applications-1" title="Browse applications call for papers" rel="follow" aria-label="View more applications call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">applications</a>. The conference offers two main submission categories: Proceedings Submissions and Presentation-Only Submissions.
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<br>Proceedings Submissions are archival contributions that will be published in the ACM International Conference Proceedings Series (ACM ICPS). These submissions include Research Articles, Work-in-Progress Papers, Posters, Demos, and Workshop Proposals. The submissions will undergo a suitability desk-screening, and those accepted for review will be forwarded to the Program Committee. The accepted contributions will feature in the main conference session. Posters and Demos will also be exhibited in the sessions allocated for this purpose.
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<br>In addition to proceedings-published submissions, GamiFIN includes a presentation-only track for high-<a href="https://callforpaper.org/categories/quality-1" title="Browse quality call for papers" rel="follow" aria-label="View more quality call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">quality</a> contributions accepted for presentation at the conference but not published in the ACM proceedings. This track includes Development Papers, Spotlights, Exhibits, Extended Abstracts* and Doctoral Consortium Notes. These submissions are non-archival contributions intended for sharing emerging ideas, practical insights, ongoing projects, and interactive experiences without publication in the proceedings. Accepted presentation-only contributions will be presented in dedicated demonstration and poster sessions, paper development workshop, or doctoral consortium as part of the conference programme.
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<br><em>Extended abstracts are submissions for the special-themed workshops. These will be announced in January.
<br>Important Dates
<br>–26 October 2026: Submission deadline for proceedings contributions, including Full Research Articles, Work-in-Progress Papers, Demos, Posters, and Special Themed Workshop Proposals</em>.<br />
<br>* This year, besides featuring special-themed workshops organized by experts invited by the conference chairs, we WELCOME YOUR WORKSHOP PROPOSALS through this open call. All proposals will undergo peer review, and the TWO selected for implementation at the conference will be published in the proceedings.
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<br>– 30 November 2026: Notification of Acceptance/(Desk) Rejection for proceedings submissions
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<br><em>Authors of (desk) rejected submissions may be invited to transfer their work to the presentation-only category.
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<br>– 21 December 2026: Camera-ready deadline for accepted proceedings contributions
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<br>– 4 January 2027 : Final Decision Notification for revised proceedings-eligible submissions
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<br>– 11 January 2027: Presenter registration deadline for accepted proceedings-eligible submissions
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<br>– 11 January 2027: Submission deadline for presentation-only contributions, including Development papers (to be presented in the Paper Development Workshop), Spotlights, Exhibits, and Doctoral Consortium Notes.
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<br>– 25 January 2027: Notification of Acceptance or Rejection for presentation-only submissions.
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<br>– 22 February 2027: Registration deadline for all participants and general attendees
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<br>– 22 February 2027: Submission deadline for Extended Abstracts (to be presented in the Special Themed Workshops).
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<br>– 15–19 March 2027: Conference dates.
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<br>Please check the contributions and presentation tracks carefully
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<br>Deadlines are Anywhere on Earth – you can check what that means to you here:
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<br>FORMATS
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<br>To be published in ACM ICPS proceedings
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<br>    Research Articles
<br>    Work in Progress</em>
<br>    Demos
<br>    Posters
<br>    Workshop Proposals (Extended abstracts)**
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<br>For presentation and discussion only
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<br>    Development Paper  (for paper development workshop)
<br>    Exhibition work (to be displayed and presented along the Demos)
<br>    Spotlights  (to be displayed and presented with the Posters)
<br>    Doctoral Consortium Notes
<br>    Extended Abstracts (to be presented in the themed workshops)
<br>    * WIP accepted for publication in the proceedings will also be presented as part of the conference program.
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<br>** Only two participant-proposed workshops will be selected. The other two special-themed workshops featured in the conference will be organized by the program chairs. Workshop notes may be submitted on a later date, closer to the conference. These submissions will be announced separately.
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<br>Themes
<br>Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic <a href="https://callforpaper.org/categories/transformation" title="Browse transformation call for papers" rel="follow" aria-label="View more transformation call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">transformation</a> of reality under several domains and related (but not limited) to the following keywords:
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<br>– Users: e.g., Engagement, experience, user types
<br>– Education: e.g., Gamification in education, serious <a href="https://callforpaper.org/categories/games-1" title="Browse games call for papers" rel="follow" aria-label="View more games call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">games</a>, game-based learning, games &amp; math
<br>– Media: e.g., Esports, streaming, social media and gamification, gamification in journalism &amp; media
<br>– Commerce: e.g., Business <a href="https://callforpaper.org/categories/models" title="Browse models call for papers" rel="follow" aria-label="View more models call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">models</a>, free-to-play, gambling, gamification in marketing/advergaming
<br>– Work: e.g., Organizational gamification, gameful work, gamification in leadership, playbour
<br>– <a href="https://callforpaper.org/categories/technology-1" title="Browse Technology call for papers" rel="follow" aria-label="View more Technology call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">Technology</a>: e.g., <a href="https://callforpaper.org/categories/virtual-reality-1" title="Browse Virtual reality call for papers" rel="follow" aria-label="View more Virtual reality call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">Virtual reality</a>, <a href="https://callforpaper.org/categories/augmented-reality-1" title="Browse augmented reality call for papers" rel="follow" aria-label="View more augmented reality call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">augmented reality</a>, <a href="https://callforpaper.org/categories/internet-1" title="Browse internet call for papers" rel="follow" aria-label="View more internet call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">internet</a> of things, wearables, AI, <a href="https://callforpaper.org/categories/machine-learning-3" title="Browse machine learning call for papers" rel="follow" aria-label="View more machine learning call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">machine learning</a>, privacy, <a href="https://callforpaper.org/categories/security-1" title="Browse security call for papers" rel="follow" aria-label="View more security call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">security</a>
<br>– Toys &amp; play: e.g., Toy play, toy <a href="https://callforpaper.org/categories/design-1" title="Browse design call for papers" rel="follow" aria-label="View more design call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">design</a>/creation, toys in education, internet of toys, toyfication, roleplay
<br>– Health: e.g., Quantified self, games &amp; gamification for health, COVID-19, mental health
<br>– Culture: e.g., Ludification, history of games and gamification, gamification in society, social structures, storyfication
<br>– Environment/Climate: Bioeconomy, climate-change engagement, circularity, human/forest interactions
<br>– Governance: e.g., democracy, participation, <a href="https://callforpaper.org/categories/law-enforcement" title="Browse law enforcement call for papers" rel="follow" aria-label="View more law enforcement call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">law enforcement</a>, e-justice, cyber forensics, urban planning, smart and playable cities, surveillance
<br>– Design: e.g., Design principles, design methods, designing gamification, gamification artifacts, playful and speculative design
<br>– Theories/concepts/methods: Contributions to <a href="https://callforpaper.org/categories/science-1" title="Browse science call for papers" rel="follow" aria-label="View more science call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">science</a> around gamification
<br>– Critical approach to gamification: detrimental effects of gamification or metrification, aspects of poor quality of gamification and gamification research, extrinsic <a href="https://callforpaper.org/categories/control" title="Browse control call for papers" rel="follow" aria-label="View more control call for papers" class="!text-inherit !font-normal !underline decoration-dotted decoration-slate-400/60 underline-offset-4 cursor-pointer hover:decoration-slate-900 dark:hover:decoration-slate-100 transition-colors">control</a>, panopticon society, de-gamification
<br>– Esports &amp; exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms</p>


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## 🏷 Taxonomy &amp; Topics
- **Primary Category**: N/A
- **Research Fields**: 
  - design
  - Education &amp; Learning
  - Business, Economics &amp; Management

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## 🧭 Agent Instructions
- **Standard Link**: `https://callforpaper.org/cfp/call-for-papers-gamifin-2027`
- **Markdown Link**: `https://callforpaper.org/cfp/call-for-papers-gamifin-2027.md`
- **PDF Version**: `https://callforpaper.org/cfp/call-for-papers-gamifin-2027.pdf`



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## 🎓 Academic Citations &amp; Bibliographic Records

Use these pre-formatted snippets to cite this Call for Papers in publications or reference managers:

### Plain Text
```text
GamiFIN 2027 : 11th International GamiFIN conference. Pyhä, Finland, Finland, March 15–19, 2027. Available at: https://callforpaper.org/cfp/call-for-papers-gamifin-2027. Accessed: July 27, 2026.
```

### APA Style 7th edition
```text
GamiFIN 2027 : 11th International GamiFIN conference. (2027, March 15–19). Pyhä, Finland, Finland. https://callforpaper.org/cfp/call-for-papers-gamifin-2027
```

### IEEE
```text
&quot;GamiFIN 2027 : 11th International GamiFIN conference,&quot; Pyhä, Finland, Finland, Mar. 15–19, 2027. [Online]. Available: https://callforpaper.org/cfp/call-for-papers-gamifin-2027. [Accessed: July 27, 2026].
```

### BibTeX
```bibtex
@misc{gamifin20272027cfp,
  title     = {GamiFIN 2027 : 11th International GamiFIN conference},
  year      = {2027},
  month     = mar,
  address   = {Pyhä, Finland, Finland},
  url       = {https://callforpaper.org/cfp/call-for-papers-gamifin-2027},
  note      = {Call for Papers. Accessed: 2026-07-27}
}
```

### RIS (Reference Manager, EndNote)
```ris
TY  - CONF
TI  - GamiFIN 2027 : 11th International GamiFIN conference
PY  - 2027
DA  - 2027/03/15
CY  - Pyhä, Finland, Finland
UR  - https://callforpaper.org/cfp/call-for-papers-gamifin-2027
N1  - Call for Papers. Accessed: 2026-07-27
ER  -
```

